THE LOGO:

MY ROLE:

WHAT I DID.

I handled the entire game's art direction and visual design, from the logo, symbols, backgrounds and UI to the bonus features and jackpot elements. I also created the sound design and fully rigged and animated the goat in Spine.

THE CHALLENGE.

My challenge was to give a familiar Norse mythology theme a younger, more modern feel, while making an ordinary goat fit naturally into this epic world without losing the humour of the contrast.

THE GAME:

The base game, landscape. Sound on.

Portrait, with the goat moved above the board.

THE IDEA:

AN ORDINARY GOAT
WITH A GOD’S POWER.

The hero is an ordinary, harmless white goat with the powers of a thunder god, set in an epic Norse storm — somewhere between epic and ridiculous.

THE LOOK:

NORDIC,
BUT CLEANER.

Runes, carved slate, horns and longships, drawn fresher, younger and cleaner than a traditional Viking look.

A COLD WORLD,
WARM REWARDS.

A winter palette of icy teal and frosted blue, in contrast with gold coins and electric lightning.

THE SYMBOLS:

RUNES FOR THE
LOW SYMBOLS.

The low symbols use a restrained, icy palette and a modern take on Norse runes, keeping them visually quieter than the higher-value symbols.

FOUR RELICS,
FOUR COLOURS.

The stone frames give the symbols a sense of weight as they drop onto the board, while a deliberate colour hierarchy makes their values instantly recognizable. Stronger symbols use bolder colours, keeping the board readable even in motion. The goat Wild and the gold goat-face bonus coin stand out as the game's special symbols, both tied directly to its main character.

THE FIRST TEN SECONDS:

SETTING
THE MOOD.

I wanted players to feel the atmosphere of the game before the first spin. Thunder and lightning set the mood, while the goat's silhouette offers a small glimpse of what's to come.

Landscape.

Portrait — rebuilt for the screen, not cropped.

WINNING THE BONUS:

KEEPING
IT SIMPLE.

With all the thunder and action throughout the game, I wanted the transition into the bonus to feel clean and minimal. The ice block creates a brief visual pause between the two game modes, while keeping the player focused on what's coming next.

Landscape.

Portrait.

THE BONUS:

THE GOAT EATS
THE GOLD.

I wanted the bonus to feel darker and more powerful than the base game, with a stormier backdrop and more intense lightning. As coins are collected, electric trails send them into the goat’s mouth, making it feel as if the bonus is feeding its power.

THE GOAT CHARGES
THE TOTAL.

At the end of the round, the goat gathers every collected coin into a single total and charges it with lightning before the win is paid, turning the final count-up into one last surge of energy.

A full bonus round, from the first coins to the collection. Sound on.

The round in portrait.

THE SPINE RIG:

FOUR STATES.

Loading the rig…

The game’s own runtime rig, playing live in your browser. Pick a state and it loops until you choose another.

THE BIG WIN:

LET THE LIGHTNING
TAKE OVER.

I wanted the Big Win to feel powerful without making it overly busy. Lightning takes centre stage, while bursts of gold coins bring in the excitement of a big payout. The result keeps the focus on the thunder while making every win feel rewarding.

A big win, with sound.

Portrait.